Alvis Bansal

3D artist for games
Weapons · Props · Vehicles · Environments · Characters

I take game assets from block-out to final render, and I've done it for Call of Duty, Remnant II and Suicide Squad.

Shipped in

Inventory · featured

Pick an item.
Inspect the work.

All 21 items →
Mk-12 Special Purpose Rifle
Weapon Mk-12 Special Purpose Rifle

How I work

Every stage,
or just the one you need.

Each item in the inventory lights up the stages I handled. Send me a block-out, a high-poly that needs baking, or just an idea.

  1. High-poly

    Subdivision modelling with edge loops that hold every bevel. No booleans left behind.

  2. Low-poly & UVs

    Game-ready topology, LODs and tight UV packing to your budget.

  3. Bake

    Clean normal, AO and curvature bakes from high to low.

  4. Texture

    PBR materials with wear that follows how the object was actually used.

  5. Render

    Lighting and presentation renders ready for your store page or ArtStation.

“Alvis delivered a well-crafted asset that demonstrated his strong skills in clean and efficient topology, accurate and rich storytelling, and photorealistic texturing — all while staying true to the concept.”

Dmytro Danylenko Team Lead, Room 8

“One of Alvis’s standout qualities is his ability to precisely estimate the time required for a task and deliver accordingly.”

Dmytro Danylenko Team Lead, Room 8

“He showed great flexibility when it came to out-of-scope requests and was always open and pleasant in communication, which made the collaboration smooth and productive.”

Dmytro Danylenko Team Lead, Room 8

“His attention to detail and overall efficiency made a strong impression, and I’d be glad to work with him again on future projects.”

Dmytro Danylenko Team Lead, Room 8
Next asset Let's build yours →