About

Self-taught.
Shipped.

Mk-12 rifle render, textured by Alvis for Gamealard Interactive

I'm Alvis, a 3D artist from India. I started out sketching as a kid and taught myself 3D from there.

For four years I've built game assets of every kind: weapons, props, vehicles, environments and characters, stylized and realistic. I started at Art Bully Productions on titles like Call of Duty and Remnant II, and now freelance for studios like Gamealard Interactive.

I care about three things: topology that's clean enough to hand to anyone, textures that tell you how an object was used, and estimates that hold. I work on-site or remotely, on my own or inside your team's pipeline.

Service record

From sketchbook to shipped.

  1. 2021

    First pieces

    Taught myself Blender and Substance Painter. First finished weapons: a katana and an Assassin's Creed Valhalla axe.

  2. 2022

    PBS-1 Silencer

    First full game-ready pipeline: Blender, Maya UVs, Marmoset bakes, Substance textures.

  3. 2023

    Call of Duty: Modern Warfare II

    Vehicle work at Art Bully Productions, alongside industry veterans.

  4. 2024

    Shipped titles

    Weapon skins across several Warzone seasons, a boss weapon for Remnant II, and a weapon for Suicide Squad: Kill the Justice League.

  5. 2025

    Freelance

    Texturing and rendering for Gamealard Interactive: Mk-12, P226 LEGION, PRC-90 and more.

  6. 2026

    Now

    Subdivision high-poly studies, client work, and open to new projects.

Toolkit

What's on the bench.

“Alvis delivered a well-crafted asset that demonstrated his strong skills in clean and efficient topology, accurate and rich storytelling, and photorealistic texturing — all while staying true to the concept.”

Dmytro Danylenko Team Lead, Room 8

“One of Alvis’s standout qualities is his ability to precisely estimate the time required for a task and deliver accordingly.”

Dmytro Danylenko Team Lead, Room 8

“He showed great flexibility when it came to out-of-scope requests and was always open and pleasant in communication, which made the collaboration smooth and productive.”

Dmytro Danylenko Team Lead, Room 8

“His attention to detail and overall efficiency made a strong impression, and I’d be glad to work with him again on future projects.”

Dmytro Danylenko Team Lead, Room 8
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